TerraLock — CAD render
Senior Design · 2025–2026

Grip any
terrain
with confidence.

A trekking pole with a granular jamming end effector that conforms and locks to any terrain — roots, rocks, mud — actuated automatically with every step.

Scroll

01
Overview

What is
TerraLock?

The Problem
Rigid Tips Slip.

Standard trekking poles make rigid contact with the ground. On uneven terrain — roots, wet rock, loose gravel — they skid, rotate, and fail to grip, leaving users at risk.

The Mechanism
Jam. Lock. Hold.

TerraLock uses a granular jamming membrane at the tip. Applied pressure triggers a vacuum pump, transforming the soft membrane into a rigid, terrain-conforming contact surface.

The User
Built For Every Hiker.

TerraLock is designed for anyone who relies on a trekking pole for stability — from older hikers and those with mobility challenges to technical trail runners navigating unpredictable terrain.

CAD Render

02
Prior Art

Existing
solutions.

Prior art hiking stability products

Current tools solve parts of the problem, but not all of it.

Hiking wheelchairs can improve trail access, but often require another person for support on rough terrain. Traditional trekking poles are independent and lightweight, but rigid tips can slip on rocks, roots, and loose gravel. Other adaptive feet conform to the ground, but they lack TerraLock’s flexible transition between soft terrain-matching contact and rigid locked stability.

02
Technology

How it
works.

1
Pressure Detection

A pressure sensor detects ground contact load and signals the actuation circuit.

2
Vacuum Pump Actuation

A compact onboard vacuum pump evacuates air from the granular membrane at the tip.

3
Granular Jamming

The membrane transitions from compliant to rigid, locking to the exact surface geometry beneath it.

4
Release on Liftoff

Pole lifts → pressure equalizes → membrane softens → system resets for the next step.

Exploded View of CAD
Solidworks — Exploded View

03
Journey

From sketch
to prototype.

Sept 2025

Problem Discovery

As a team of avid hikers, we noticed a recurring problem on the trail: standard trekking poles don't give users enough control over how firmly the tip grips the ground. For hikers who rely on that stability — navigating loose gravel, steep descents, or uneven terrain — the difference between a locked and unlocked pole can be the difference between confidence and a fall. We wanted to build something that put that control in the hiker's hands.

Oct 2025

Concept Selection

We explored a wide range of ideas before landing on a solution. Hiking-adapted shoes and exoskeletons were early candidates — ambitious concepts that addressed mobility on the trail but came with significant barriers in cost, complexity, and buildability. We kept coming back to a simpler question: what if we improved the tool hikers already use? Granular jamming stood out as the most practical path forward.

First Idea Second Idea Third Idea Fourth Idea
Nov 2025

Prototype V1

Our first prototype gave us a clear view of how to approach future goals. Without a defined membrane, we repurposed an ice pack holder filled with coffee grounds to test the core concept without custom parts. Actuation was entirely manual, but even in these first stages, the jamming worked — the grounds locked under pressure, the grip held, and we had enough user data to start refining.

First prototype Prototype jam
Jan 2026

Electronics Integration

With the core concept validated, we moved into automating the actuation. We integrated an Arduino Uno as the central microcontroller, paired with an L298N motor driver to control the vacuum pump. A force-sensitive resistor at the tip detects ground contact, triggering the pump to engage the granular jamming membrane on impact and release on liftoff — all without any manual input from the user. Wiring the sensor, driver, and pump into a compact, pole-mounted assembly was a significant undertaking. Early work through January and February focused on getting each component communicating reliably. By the end of April, we had achieved a fully completed and reliable automated actuation cycle — the pole detecting contact, jamming on impact, and releasing cleanly on liftoff — fully integrated into the physical prototype.

Electronics — Arduino and L298N motor driver
Feb – Mar 2026

Membrane Iterations & Testing

We went through several membrane design iterations. Throughout February, we built an automatic spincaster to more easily produce custom molds for our pole. Part of this process involved testing different membrane materials — urethane, latex, and polyurethane.

Membrane Iterations Spincaster
May 2026

Senior Design Expo

Team at Expo

04
Prototype

Built.
Tested.

Physical prototype
Physical Build
CAD Render
CAD Render

06
Analysis

Testing the
system.

Membrane puncture test

Membrane Puncture Test

The membrane was pressed against sharp objects to check whether the soft contact surface could survive trail hazards without tearing or leaking.

Coupler FEA analysis

Coupler FEA

The coupler was simulated under hiking loads to locate stress concentrations and confirm the printed structure could handle off-axis forces.

Shear load testing

Shear Load Testing

The coupler assembly was loaded up to 50 lb to test whether the connection between the pole and TerraLock tip stayed secure under real force.

05
Team

Columbia University
Senior Design 2025–26

Ben Chern
Ben Chern
Electronics / Concept Generation

Ben is a senior in mechanical engineering interested in electronics integration. He led the sensor wiring, motor driver setup, and automated actuation logic processes. blc2145@columbia.edu

Liam Cootey
Liam Cootey
Design Officer

Liam is a graduating senior in mechanical engineering with a specific interest in robotics. Outside of the lab, he enjoys reading history and playing basketball. lsc2185@columbia.edu

Berzelai Ponce Lopez
Berzelai Ponce Lopez
Group Leader

Berzelai is a mechanical engineer focused on applied thermofluids — power generation, aircraft engines, and industrial processes. He likes to walk NYC parks and play engineering-adjacent video games. bep2127@columbia.edu

Noah Thomas
Noah Thomas
Creative Director

Noah is a mechanical engineer and designer from Boston with interests in robotics and human-centered design. He backpacks, rock climbs, and stays outdoors whenever possible. nst2121@columbia.edu

Max Zeng
Max Zeng
CAD / Concept Generation

Max is a mechanical engineering student from New York City with a passion for building things that move, actuate, and solve real world problems. His work spans precision manufacturing, medical devices, product design, and robotics. He also loves playing basketball, watching the NBA, and reading sci-fi books. zz3182@columbia.edu

🎓
Faculty Advisor
Yevgeniy Yesilevskiy — Columbia University Department of Mechanical Engineering
Contact

Get in
touch.

Send a Message